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The screenshots were published in August 1996 so that means the the screenshots were taken in June or July. Israel thinks that they were indeed aiming towards a SA-1 cartridge but late in the development cycle they switched to a SA-1 + S-DD1 because of space constrains and maybe in the last few weeks decided to settle for a S-DD1 only cart due to costs concerns. Why didn’t they just leave them like in the beta? Why is this relevant? In the finalized game the flicker doesn’t look good.
#Street fighter alpha 2 for snes series#
Branching off from the wildly successful Street Fighter 2 series, the Alpha series still had a lot to prove at the time. Street Fighter Alpha 2 Super Nintendo game for sale, 100 original SNES used 16-bit cartridge with authentic label in collectible 1990 retro entertainment. In the final build, the shadows flickered while in the beta they don’t (both can be seen in the shots). Street Fighter Alpha 2 / Street Fighter Zero 2 REVIEW: Street Fighter Alpha 2 is the 1996 sequel to Capcoms original Street Fighter Alpha 'reboot,' which saw considerable success at the arcade scene and brought excitement back to the hit franchise.
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In the Sakura vs Sakura shot you can tell by the size of her thighs.Ģ. The characters seem to be bigger in the beta, at least in the Rolent vs Vega shot. There is some evidence that it could have been the case, thought:ġ. The description matches Nintendo’s SA-1 chip but there are no confirmations if it was going to be an SA-1 game. These were published in the “Club Nintendo” magazine in Mexico.Īccording to the magazine, SFZ2 was going to include “an special chip to aid in data an sprite processing to make the game more fluid”. Israel has found some beta SFA2 screens for the SNES/SFC version. Street Fighter Alpha 2 (also known as Street Fighter Zero 2) is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom, and later ported to the SNES. Personally Street Fighter II Turbo is the best the SNES has to offer Ive never played Alpha 2 on the system, but I remember the Gamepro review saying it.